Computer vision for computer interaction

    •  Freeman, W.T., Beardsley, P.A., Kage, H., Tanaka, K., Kyuman, C., Weissman, C., "Computer Vision for Computer Interaction", ACM SIGGRAPH, August 1999.
      BibTeX TR99-36 PDF
      • @inproceedings{Freeman1999aug,
      • author = {Freeman, W.T. and Beardsley, P.A. and Kage, H. and Tanaka, K. and Kyuman, C. and Weissman, C.},
      • title = {Computer Vision for Computer Interaction},
      • booktitle = {ACM SIGGRAPH},
      • year = 1999,
      • month = aug,
      • url = {}
      • }
  • Research Area:

    Computer Vision


It might seem that an interface based on computer vision would require visual competence near the level of a human being, which is still beyond the state of the art. Fortunately, the interactive application often constrains the vision problem to be solved, allowing fast and simple vision algorithms to be used. This paper gives a brief survey of existing vision-based interactive systems. These systems typically use a number of basic vision algorithms. We describe the basic algorithms used by some systems we have built at MERL: vision-based computer games, a television set controlled by hand gestures, and 3-D head tracking.


  • Related News & Events

    •  NEWS    ACM SIGGRAPH 1999: 4 publications by Hanspeter Pfister, Paul Beardsley, Ron Perry and Matthew Brand
      Date: August 8, 1999
      Where: ACM SIGGRAPH
      MERL Contact: Matthew Brand
      • The papers "Voice Puppetry" by Brand, M.E., "Feline: Fast Elliptical Lines for Anisotropic Texture Mapping" by McCormack, J., Perry, R.N., Farkas, K.I. and Jouppi, N.P., "The VolumePro Real-Time Ray-Casting System" by Pfister, H., Hardenbergh, J., Knittel, J., Lauer, H. and Seiler, L. and "Computer Vision for Computer Interaction" by Freeman, W.T., Beardsley, P.A., Kage, H., Tanaka, K., Kyuman, C. and Weissman, C. were presented at ACM SIGGRAPH.