TR99-18

Architectures for Real-Time Volume Rendering


    •  Pfister, H., "Architectures for Real-Time Volume Rendering", Journal of Future Generation Computer Systems (FGCS), Vol. 15, No. 1, pp. 1-9, February 1999.
      BibTeX TR99-18 PDF
      • @article{Pfister1999feb,
      • author = {Pfister, H.},
      • title = {Architectures for Real-Time Volume Rendering},
      • journal = {Journal of Future Generation Computer Systems (FGCS)},
      • year = 1999,
      • volume = 15,
      • number = 1,
      • pages = {1--9},
      • month = feb,
      • publisher = {Elsevier},
      • url = {https://www.merl.com/publications/TR99-18}
      • }
  • Research Area:

    Computer Vision

Abstract:

Over the last decade, volume rendering has become an invaluable visualization technique for a wide variety of applications. This paper reviews three special-purpose architectures for interactive volume rendering: texture mapping, VIRIM, and VolumePro. Commercial implementations of these architectures are available or underway. The discussion of each architecture will focus on the algorithm, system architecture, memory system, and volume rendering performance.

 

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