TR98-13

Interaction Design for AnimMagix Prototype


    •  Edith Ackermann, Carol Strohecker, "Interaction Design for AnimMagix Prototype", Tech. Rep. TR98-13, Mitsubishi Electric Research Laboratories, Cambridge, MA, October 1998.
      BibTeX TR98-13 PDF
      • @techreport{MERL_TR98-13,
      • author = {Edith Ackermann, Carol Strohecker},
      • title = {Interaction Design for AnimMagix Prototype},
      • institution = {MERL - Mitsubishi Electric Research Laboratories},
      • address = {Cambridge, MA 02139},
      • number = {TR98-13},
      • month = oct,
      • year = 1998,
      • url = {https://www.merl.com/publications/TR98-13/}
      • }
Abstract:

This is a design document for a second entry in the Magix series of playful learning environments. In AnimMagix, children create whimsical creatures with anthropomorphic behaviors and launch them onto a field in which the creatures interact and affect one anothers\' behaviors. The creatures become like a dancers on an ice rink. Their movements and intentions seem to change as they glide from one partner to the next. Children can explore these emerging effects by selecting and saving creatures for further study. AnimMagix maintains the constructive-dialogic style of interaction as well as many functions introduced in PatternMagix (see MERL TR97-24).