Multimodal Multiplayer Tabletop Gaming

    •  Tse, E.; Greenberg, S.; Shen, C.; Forlines, C., "Multimodal Multiplayer Tabletop Gaming", International Workshop on Pervasive Gaming Applications (PerGames), May 2006.
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      • @inproceedings{Tse2006may2,
      • author = {Tse, E. and Greenberg, S. and Shen, C. and Forlines, C.},
      • title = {Multimodal Multiplayer Tabletop Gaming},
      • booktitle = {International Workshop on Pervasive Gaming Applications (PerGames)},
      • year = 2006,
      • month = may,
      • url = {}
      • }

There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue that a digital table is a conducive form factor for general co-located home gaming as it affords: (a) seating in collaboratively relevant positions that give all equal opportunity to reach into the surface and share a common view, (b) rich whole handed gesture input normally only seen when handling physical objects, (c) the ability to monitor how others use space and access objects on the surface, and (d) the ability to communicate to each other and interact atop the surface via gestures and verbal utterances. Our thesis is that multimodal gesture and speech input benefits collaborative interaction over such a digital table. To investigate this thesis, we designed a multimodal, multiplayer gaming environment that allows players to interact directly atop a digital table via speech and rich whole hand gestures. We transform two commercial single player computer games, representing a strategy and simulation game genre, to work within this setting.