TR2005-009

Hardware-Accelerated Adaptive EWA Volume Splatting
Citation: *    Chen, W.; Ren, L.; Zwicker, M.; Pfister, H., "Hardware-Accelerated Adaptive EWA Volume Splatting", IEEE Visualization, ISBN: 0-7803-8788-0, pp. 67-74, October 2004 (IEEE Computer Society)
Date:October 2004

We present a hardware-accelerated adaptive EWA (elliptical weighted average) volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image quality without aliasing artifacts or excessive blurring. We introduct a novel adaptive filtering scheme to reduce the computational cost of EWA spatting. We show how this algorithm can be efficiently implemented on modern graphics processing units (GPUs). Our implementation includes interactive classification and fast lighting. To accelerate the rendering we store splat geometry and 3D volume data locally in GPU memory. We present results for several rectilinear volume datasets that demonstrate the high image quality and interactive rendering speed of our method.

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