TR2003-112

Opacity Light Fields: Interactive Rendering of Surface Light Fields with View-Dependent Opacity


    •  Vlasic, D., Pfister, H., Molinov, S., Grzeszczuk, R., Matusik, W., "Opacity Light Fields: Interactive Rendering of Surface Light Fields with View-Dependent Opacity", ACM Symposium on Interactive 3D Graphics (I3D), April 2003, pp. 65-74.
      BibTeX TR2003-112 PDF
      • @inproceedings{Vlasic2003apr,
      • author = {Vlasic, D. and Pfister, H. and Molinov, S. and Grzeszczuk, R. and Matusik, W.},
      • title = {Opacity Light Fields: Interactive Rendering of Surface Light Fields with View-Dependent Opacity},
      • booktitle = {ACM Symposium on Interactive 3D Graphics (I3D)},
      • year = 2003,
      • pages = {65--74},
      • month = apr,
      • isbn = {1-58113-645-5},
      • url = {https://www.merl.com/publications/TR2003-112}
      • }
  • Research Area:

    Computer Vision

Abstract:

We present new hardware-accelerated techniques for rendering surface light fields with opacity hulls that allow for interactive visualization of objects that have complex reflectance properties and elaborate geometrical details. The opacity hull is a shape enclosing the object with view-dependent opacity parameterized onto the shape. We call the combination of opacity hulls and surface light fields the opacity light field. Opacity light fields are ideally suited for rendering of the visually complex objects and scenes obtained with 3D photography. We show how to implement opacity light fields in the framework of three surface light field rendering methods: view-dependent texture mapping, unstructured lumigraph rendering, and light field mapping. The modified algorithms can be effectively supported on modern graphics hardware. Our results show that all three imprementations are able to achieve interactive or real-time frame rates.

 

  • Related News & Events

    •  NEWS    I3D 2003: publication by Hanspeter Pfister and others
      Date: April 28, 2003
      Where: ACM Symposium on Interactive 3D Graphics (I3D)
      Research Area: Computer Vision
      Brief
      • The paper "Opacity Light Fields: Interactive Rendering of Surface Light Fields with View-Dependent Opacity" by Vlasic, D., Pfister, H., Molinov, S., Grzeszczuk, R. and Matusik, W. was presented at the ACM Symposium on Interactive 3D Graphics (I3D).
    •