Kizamu: A System For Sculpting Digital Characters

    •  Perry, R.N.; Frisken, S.F., "Kizamu: A System for Sculpting Digital Characters", ACM SIGGRAPH, ISBN: 1-58113-374-X, August 2001, pp. 47-56.
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      • @inproceedings{Perry2001aug2,
      • author = {Perry, R.N. and Frisken, S.F.},
      • title = {Kizamu: A System for Sculpting Digital Characters},
      • booktitle = {ACM SIGGRAPH},
      • year = 2001,
      • pages = {47--56},
      • month = aug,
      • isbn = {1-58113-374-X},
      • url = {}
      • }
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This paper presents Kizamu, a computer-based sculpting system for creating digital characters for the entertainment industry. Kizamu incorporates a blend of new algorithms, significant technical advances, and novel user interaction paradigms into a system that is both powerful and unique. At the heart of the Kizamu system are Adaptively Sampled Distance Fields (ADFs), a volumetric shape representation with the characteristics required for digital clay. In this paper, we describe the system and present the major research advances in ADFs that were required to make Kizamu a reality.