Shadermaps: A Method For Accelerating Procedural Shading

    •  Jones, T.R.; Perry, R.N.; Callahan, M., "Shadermaps: A Method for Accelerating Procedural Shading", ACM SIGGRAPH, August 2001.
      BibTeX Download PDF
      • @inproceedings{Jones2001aug,
      • author = {Jones, T.R. and Perry, R.N. and Callahan, M.},
      • title = {Shadermaps: A Method for Accelerating Procedural Shading},
      • booktitle = {ACM SIGGRAPH},
      • year = 2001,
      • month = aug,
      • url = {}
      • }
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Procedural shading has proven to be an indispensable tool for providing photorealistic, photosurrealistic, and artistic effects in computer generated animations. However, due to its computational cost, the time to produce a single frame is measured in hours or days. In this paper we introduce shadermaps, a new method for accelerating procedural shading which exploits inter-frame coherence to significantly reduce rendering times of animations.