TR2000-13

Tangible Interaction + Graphical Interpretation: A New Approach to 3D Modeling


    •  Anderson, D.; Frankel, J.L.; Marks, J.W.; Agarwala, A.; Beardsley, P.A.; Hodgins, J.K.; Leigh, D.L.; Ryall, K.; Sullivan, E.; Yedidia, J.S., "Tangible Interaction + Graphical Interpretation: A New Approach to 3D Modeling", ACM SIGGRAPH, ISBN: 1-58113-208-5, July 2000, pp. 393-402.
      BibTeX Download PDF
      • @inproceedings{Anderson2000jul2,
      • author = {Anderson, D. and Frankel, J.L. and Marks, J.W. and Agarwala, A. and Beardsley, P.A. and Hodgins, J.K. and Leigh, D.L. and Ryall, K. and Sullivan, E. and Yedidia, J.S.},
      • title = {Tangible Interaction + Graphical Interpretation: A New Approach to 3D Modeling},
      • booktitle = {ACM SIGGRAPH},
      • year = 2000,
      • pages = {393--402},
      • month = jul,
      • isbn = {1-58113-208-5},
      • url = {http://www.merl.com/publications/TR2000-13}
      • }
  • Research Area:

    Algorithms


Construction toys are a superb medium for creating geometric models. We argue that such toys, suitably instrumented or sensed, could be the inspiration for a new generation of easy-to-use, tangible modeling systems---especially if the tangible modeling is combined with graphical-interpretation techniques for enhancing nascent models automatically. The three key technologies needed to realize this idea are embedded computation, vision-based acquisition, and graphical interpretation. We sample these technologies in the context of two novel modeling systems: physical building blocks that self-describe, interpret, and decorate the structures into which they are assembled; and a system for scanning, interpreting, and animating clay figures.