Shadermaps: A Method For Accelerating Procedural Shading
| Citation: |
Jones, T.R.; Perry, R.N.; Callahan, M., “Shadermaps: A Method for Accelerating Procedural Shading”, ACM SIGGRAPH, August 2001 (Sketches & applications )
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| MERL Report: | TR2000-25 : Thouis R. Jones, Ronald Perry, Michael Callahan |
| MERL Contact: | Ron Perry |
Procedural shading has proven to be an indispensable tool for providing photorealistic, photosurrealistic, and artistic effects in computer generated animations. However, due to its computational cost, the time to produce a single frame is measured in hours or days. In this paper we introduce shadermaps, a new method for accelerating procedural shading which exploits inter-frame coherence to significantly reduce rendering times of animations.