Mitsubishi Electric Research Laboratories

Shadermaps: A Method For Accelerating Procedural Shading

Citation:   Jones, T.R.; Perry, R.N.; Callahan, M., “Shadermaps: A Method for Accelerating Procedural Shading”, ACM SIGGRAPH, August 2001 (Sketches & applications)

MERL Report:  TR2000-25: Thouis R. Jones, Ronald Perry, Michael Callahan
MERL Contact:   Ron Perry

Procedural shading has proven to be an indispensable tool for providing photorealistic, photosurrealistic, and artistic effects in computer generated animations. However, due to its computational cost, the time to produce a single frame is measured in hours or days. In this paper we introduce shadermaps, a new method for accelerating procedural shading which exploits inter-frame coherence to significantly reduce rendering times of animations.

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