Design Galleries: A General Approach to Setting Parameters for Computer Graphics and Animation
|MERL Report: ||TR97-14: J. Marks, B. Andalman, P.A. Beardsley, W. Freeman, S. Gibson, J. Hodgins, T. Kang, B. Mirtich, H. Pfister, W. Ruml, K. Ryall, J. Seims, S. Shieber
SIGGRAPH 97 Conf. Proc., Aug. 1997, pp. 389-400
Image rendering maps scene parameters to output pixel values; animation maps motion-control parameters to trajectory values. Because these mapping functions are usually multidimensional, nonlinear, and discontinuous, finding input parameters that yield desirable output values is often a painful process of manual tweaking. Interactive evolution and inverse design are two general methodologies for computer-assisted parameter setting in which the computer plays a prominent role. In this paper we present another such methodology. Design Gallery (DG) interfaces present the user with the broadest selection, automatically generated and organized, of perceptually different graphics or animations that can be produced by varying a given input-parameter vector. The principal technical challenges posed by the DG approach are *dispersion*, finding a set of input-parameter vectors that optimally disperses the resulting output-value vectors, and *arrangement*, organizing the resulting graphics for easy and intuitive browsing by the user. We describe the use of DG interfaces for several parameter-setting problems: light selection and placement for image rendering, both standard and image-based; opacity and color transfer-function specification for volume rendering; and motion control for particle-system and articulated-figure animation.