Frisken, S.F.; Perry, R.N., "Designing with Distance Fields", ACM SIGGRAPH, ISBN: 1-59593-364-6, pp. 60-66, July 2006 (ACM Press, TR2006-054)
Frisken, S.; Perry, R., "Simple and Efficient Traversal Methods for Quadtrees and Octrees", Journal of Graphics Tools, Vol. 7, Issue 3, May 2003 (ACM Press, TR2002-041)
Frisken, S.F.; Perry, R.N., "Efficient Estimation of 3D Euclidean Distance Fields from 2D Range Images", Volume Visualization Symposia (VolVis), ISBN: 0-7803-7641-2, pp. 81-88, October 2002 (IEEE Press, TR2002-034)
Frisken, S.F.; Perry, R.N., "Computing 3D Geometry Directly from Range Images", ACM SIGGRAPH, August 2001 (Sketches and Applications, TR2001-010)
Frisken, S.F.; Perry, R.N., "A Computationally Efficient Framework for Modeling Soft Body Impact", ACM SIGGRAPH, August 2001 (Sketches & Applications, TR2001-011)
Jones, T.R.; Perry, R.N.; Callahan, M., "Shadermaps: A Method for Accelerating Procedural Shading", ACM SIGGRAPH, August 2001 (Sketches & applications, TR2000-025)
Perry, R.N.; Frisken, S.F., "Kizamu: A System for Sculpting Digital Characters", ACM SIGGRAPH, ISBN: 1-58113-374-X, pp. 47-56, August 2001 (ACM Press, TR2001-008)
Frisken, S.F.; Perry, R.N.; Rockwood, A.P.; Jones, T.R., "Adaptively Sampled Distance Fields: A General Representation of Shape for Computer Graphics", ACM SIGGRAPH, ISBN: 1-58113-208-5, pps 249-254, July 2000 (Proc ACM Press, TR2000-015)